![]() The most impressive thing about Gorogoa is that feeling of stepping through the looking glass. As the silent protagonist travels to and from various locations, the cityscape around him bears resemblance to real-life architecture but is slightly skewed and filled with little foreign details that allude to entire cities where imaginary people might be living their lives. Without ever saying a word, it references an entire culture and society, its invented symbols suggesting whole religions and myths. Much like its story, Gorogoa’s handcrafted art is evocative and surreal, transporting the player to a world just a little sideways of reality. We found ourselves a little creeped out by the music at a couple points truth be told, but the score is usually more of the calming, ambient variety.MetaBeat will bring together metaverse thought leaders to give guidance on how metaverse technology will transform the way all industries communicate and do business on October 3-4 in San Francisco, CA. All of this gets paired with a phenomenal ambient score courtesy of Joel Corelitz, which brings an understated ominous component to it. Between the use of colour and the hand-drawn animations, the game is a feast for the eyes top to bottom. Vivid colours pair with mandala-like patterns, and when these are in the midst of animations, the game is truly magical. The art direction is at its best, though, when it doubles down on some of the more abstract stuff. There are gorgeous fertile courtyards hidden behind some of the pictures, but for each of these, you can discover grim images, such as bombed-out war-torn environments. The puzzles see you manipulate the environment around the boy rather than him directly, and this includes jumping to other narratives through for the aforementioned separating of layers of the pictures. The backdrop to the puzzles are equally important, as you “control” a boy on a search to collect a bowl’s worth of bright, multicoloured fruits. Luckily between environmental clues, and a “ping” feature which highlights which items can be interacted with in each of the panels, the game does an exceptional job of not leaving you lost and confused at any point in the release's couple hour run-time. ![]() ![]() You are dropped into the environment and it’s up to you to figure out what you need to do. The game also has no dialogue, and there is no tutorial. These situations felt a little more precise on the PC, but if you haven’t played a previous version of the title, it’ll more likely than not be a non-factor controlling the game on PlayStation is perfectly fine. This delight is further expanded upon as the puzzles get increasingly more complex, soon involving many steps, and there’s a few particularly brilliant puzzles towards the end of the game that require multiple steps and quick timing as you have to shift the panels around to get objects to travel from one picture into another. The catharsis that comes from solving the puzzles single-handed in this game is a delightfully exciting thing to experience. The explanation doesn’t necessarily do the process justice, but the puzzles are so intuitively clever that we want to take great pains to avoid spoiling any of them.īoiling the title down to its most basic, the game is sort of a hidden object game mixed with environmental puzzles, but the literal depth of the images adds an entire extra layer to the way you approach the game. Each panel houses art work, and within each you explore environments to find means of splitting the panels apart and recombining them to create new images. Gorogoa is a puzzle game that involves the movement of four panels arranged in a square.
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